- Be Chill: Treat all survivors with respect. Remember, it’s a zombie apocalypse, not a troll apocalypse.
- No Politics or Religion: Let’s keep our chats zombie-free and politics-free.
- Hate Speech is a No-Go: Zombies don’t discriminate, neither do we.
- Discord Channels: Use them right or face the zombie horde!
- Keep it Clean: No NSFW stuff. Zombies are scary enough.
- No Spamming: Unless it’s canned food in a zombie apocalypse.
GENERAL - Survive and Thrive
- Steam Accounts on Display: Keep ’em public, or the zombies might get suspicious.
- Combat Logging: Forbidden! Fight or flight, but don’t disappear like a ghost.
- No Stream Sniping: Play fair, survivor.
- No Meta-Gaming: Keep base locations off the airwaves.
- Respect the Staff: They will always be fair, respect their decissions.
- Impersonation is a No-No: Be yourself, not a staff-member.
- Zero Tolerance for Hate: Racism, homophobia, toxic chat - not in our zombie world.
- Ticket System for Contact: Don’t DM the admins, they’re busy fighting zombies.
- English Only: Zombies don’t speak multiple languages, neither do we.
- DayZ Cars Warning: Buggy vehicles, drive at your own risk!
GROUPS - Build Your Survival Squad
- Group Limits: Depending on the server, stick to your squad size.
- No Exceeding Group Limit: Stay loyal to your squad.
- Subgroup Swapping: Keep your team fresh.
- Group System Usage: No teaming with outsiders.
- No Alliances: Trade, yes. Raid together, no.
- One Base Rule: Every group gets just one fortress.
- Group Switching Cooldown: 7 days before you can jump ship, you can only join a new group 7 days after you last joined one.
- Mobility Is Key: Every group must own max. one car and one truck.
BASEBUILDING - Fortify Smartly
- Building Limits: Max. one NPC building per base.
- Codelocked Gates Limit: Keep it to 15, or we demolish.
- Military, Police, Hospital Zones: No building there, keep it civil.
- No Floating Structures: Defy zombies, not physics.
- Watchtower Height Limit: Six total stories max., from ground level.
- Visible Gate Spacing: No sneaky gate stacking.
- Ladder Rules: Keep them clear, no traps.
- Raidable Entrance Mandatory: Every fortress needs a weak spot.
- Raidability Rule: Make sure your base can be conquered.
- No-Go Zones: Marked (Red Circles) on the map, respect them.
- Road Obstructions: Don’t block them, zombies like to roam.
- Forbidden Structures: No log-walls, no gardening plot abuses.
- Barbed-Wire Traps: Absolutely not allowed.
RAIDING - Play Fair, Raid Hard
- Gates Only: Stick to raiding gates, walls are not raidable.
- Raiding Schedule: Fridays to Sundays are raid days.
- Record Your Raids: Keep evidence, just in case.
- Raid Conclusion Rules: Sealed entry and dead raiders mean it’s over.
- 24-Hour Re-Entry Rule: Give the losers some breathing room.
- No Base Griefing: Don’t be that guy.
- No Loot Burning: Play like a survivor, not a scorched-earth maniac.
- No Logging Out in Enemy Bases: That’s just cowardly.
- Glitching and Boosting Rules: Play it straight, no cheating.
- Loot Management Post-Raid: Clean up after yourself.
- Tent Looting Protocol: Move the loot, then take the tent.
- No Combat Logging: If you disconnect, reconnect ASAP.